Published on YouTube: CryZenX’s Ocarina of Time Fangame: Analyzing Unique Problems (107 – 108) | SilverHunterN


Dive into the wonderful world of fan-made Legend Of Zelda: Ocarina of Time by CryZenX, as I explore and analyze 2 interesting problems and glitches in this unique edition. From minor graphical issues to gameplay mechanics, this video provides an in-depth look at the challenges and quirks of this Unreal Engine-powered fan game.

Oh man, this is supposed to be a Well, yet here we are, proceeding through an undead infested area, like its Resident Evil. How did the N64 version Nintendo made get rated “E” for Everyone??

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⏰Timestamps
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7:14 Glitch 107
7:37 Glitch 108
9:46 My reaction to this.

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✅References
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Overlay images through out the video are drawn by me.

3:50 N64 Screenshot is from my relatives copy of Ocarina of time on gamecube.

8:53 Overlay image cartridges is from:
https://www.zeldaspeedruns.com/oot/generalknowledge/version-differences

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✅Topic
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This video is about CryZenX’s Ocarina of Time Fangame: Analyzing Unique Problems (107 – 108) . But It also covers the following topics:

CryZenX Ocarina of Time
Unreal Engine Gaming
Ocarina of Time Game Mechanics

Video Title: CryZenX’s Ocarina of Time Fangame: Analyzing Unique Problems (107 – 108) | SilverHunterN

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#ocarinaoftime #cryzenx #fangame #gamingreview #zeldaglitches #unrealengine

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CryZenX’s Ocarina of Time Fangame: Analyzing Unique Problems (107 – 108) | SilverHunterN published first on https://www.youtube.com/@SilverHunterN/

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